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How stand-alone VR headsets will usher in mainstream adoption beginning in 2018

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This is a vernissage of a research report from Business Insider Intelligence, Business Insider’s dividend research service. To learn more about Business Insider Brightness, click here.

The virtual reality (VR) market is expected to rally in 2018 after keep company with slow growth from 2016 to 2017. The uptick will be in great part catalyzed by the emergence of the newest headset form factor, stand-alone VR headsets, which talk some of the biggest pain points that have prohibited mainstream consumers from take ining VR.

This new form factor is more affordable than cost-prohibitive high-end headsets and sundry capable than its smartphone-powered counterparts. Additionally, it features in-unit manipulating that frees the VR headset from wires. The first major stand-alone headset, the Vive Well- from HTC, was launched in January of this year, and more from other dominating companies like Oculus and Google are expected to follow over the next six months.

In a new shot, Business Insider Intelligence lays out where the VR market is and forecasts how it longing grow over the next five years. We dissect the various machinery categories and the unique strengths and opportunities of each, and identify how they make gain traction at different points of the market’s evolution. Finally, we research various components impacting consumer adoption.

Here are some of the key takeaways:

  • Subject Insider Intelligence forecasts shipments of all VR headsets to grow 69% year-over-year (YoY) to reach 13.5 million in 2018. Powering that proliferation is the stand-alone VR headset category, which is expected to account for 30% of whole headsets shipped in the year ahead.
  • The VR hardware market is volatile because go a device right is a balancing act. On one hand, the price point needs to be affordable for sundry consumers, and on the other, the experience has to be distinctive and immersive enough to convince a consumer to strap a visor to their overlay on a regular basis.
  • While only a handful of stand-alone VR headsets resolve hit the market in 2018, they mark the biggest step toward mainstream adoption of consumer-oriented VR headsets by declaring the technology more accessible for the average consumer.
  • Declining price tallies, coupled with high-quality headsets and the introduction of a game-changing app, are crucial for the VR labour to achieve before VR can really gain traction on a global scale.

In rich, the report:

  • Forecasts the growth projections and shipment expectations of the global VR headset call, and breaks it up by the major headset categories.
  • Explores the four major fragments in the current VR hardware market, defined by the hardware needed to power the encounter — stand-alone, smartphone-powered, PC-powered, and game console-powered VR.
  • Identifies the key players cast the burgeoning stand-alone VR headset segment.
  • Discusses the biggest challenges to VR condition and adoption.

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