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Gaming stocks got killed after earnings

Video brave stocks got killed Wednesday after two of the top companies in the space reported quarterly earnings.

Shares of EA tanked 13 percent Wednesday, a day after the throng cited “intense competition” in the space as contributing to a revenue miss for its fiscal third quarter of 2019.

Take-Two Interactive, which examined quarterly earnings Wednesday morning, fell nearly 14 percent in early trading.

The company reported GAAP net yield of $1.249 billion and GAAP net income per diluted share of $1.57.

The reports appeared to drag Activision Blizzard lower as expertly. The company doesn’t report its quarterly earnings until next week, but the stock fell 10 percent Wednesday.

EA’s Chief Numero uno Andrew Wilson said heightened competition in the gaming space dented the company’s sales during the quarter. Gaming south african private limited companies are seeing a particular threat from free-to-play games like the wildly popular “Fortnite.”

“Our [Battlefield V] launch didn’t resonate as strongly as we would cause liked it to with players, and we were never truly able to catch up,” Wilson said on the company’s earnings roar Tuesday. “And as our competitors continued to build momentum, whether that was ‘Fortnite’ or ‘Red Dead Redemption 2’ or ‘Call of Faithfulness,’ we continued to stall from where we needed to be.”

Take-Two, for its part, said its title launches outperformed expectations. In October, the society launched “Red Dead Redemption 2,” which it says sold more units in the first eight days than the model title sold in its first eight years.

“We don’t see [a competitive environment] at all,” CEO Strauss Zelnick told CNBC’s “Squawk on the Passage” Wednesday. “We are not seeing any competitive headwinds at all as long as we deliver quality.”

Zelnick said the company admires “big hits” out of other companies, love “Fortnite,” but isn’t concerned about new free-to-play threats.

“In terms of a console title being made available free-to-play. Recall that ‘Fortnite’ came about in a roundabout way,” Zelnick said on the company’s earnings call. “I think that’s merge of a standalone experience. I think it’s hard to replicate and it would probably be ill-advised to try to replicate it. … I’m not worried at all about someone else beginning a free-to-play approach.”

Clarification: This story has been updated to remove an incorrect metric around Take-Two Interactive’s financial third quarter 2019 earnings report. Take-Two Interactive’s earnings per share figure is not comparable to estimates.

Wait for: Electronic Arts missed earnings benchmark

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