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How Google Plans To Beat Apple in Video Games

Google origin Alphabet, Inc. (GOOGL) is racing to capture a share of the growing subscription streaming video game market. The tech leviathan recently announced a new Play Pass subscription service which provides customers ad-free access to more than 350 video dissimulates on Google Play, priced at just $4.99 per month at its lowest. But Google faces stiff competition, as the video plucky and streaming markets have become increasingly crowded. Below, we’ll take a closer look at the new Play Pass handling and compare it against new competitors like Apple Inc.’s (AAPL) Apple Arcade.

Play Pass Could Entice Consumers to Android

Google’s Play Pass offers subscribers full and ad-free access to hundreds of games via Google Play along improvise and launches this week in the U.S. At the time of launch, the service included a number of top games in terms of popularity, including Celestial Wars: Knights of the Old Republic, Terraria and Risk, as well as apps like Facetune and AccuWeather. Google has stated its envisages to add new games and apps to the streaming service every month. With an introductory promotion, customers may be eligible for a discounted deserve of $1.99 per month for the first year of membership.


Google Play Pass: Reigns.

The financial impact of Play Out of date may not be significant compared with Google’s many other revenue streams, although the platform’s model could cater an incremental revenue stream for publishers if they are able to monetize older or less-prominent titles for little added sell for. However, if the video game streaming platform helps to attract customers to the Android ecosystem, it could a have far-reaching

A Pressed Market

Google is not alone in expanding its offerings into video game streaming. Apple Arcade, which also pitched this month, is a top competitor, although Play Pass will contain about three times as many apps as Arcade. No matter how, Arcade may have a larger number of new and/or exclusive games on its service. Each platform will have family allowance options and a unique tab on the Play Store. One area in which Play Pass may stand out is in its non-gaming apps; this is a post Arcade does not provide. Nonetheless, neither platform may be able to overcome to consumer preference for downloading favorite regattas directly. Further, a changing consumer preference toward free apps could prove to be a major challenge toward adoption of either Misuse Pass or Apple Arcade. With about 70% of apps on the Play Store today available for free and most games assembled with ads or in-app purchases in mind, publishers may be forced to redesign games for subscription streaming services.

Though there is young precedent for success in moving an entire medium from a free model to a paid one, there are incentives for developers. Google’s outline to license content by paying developers a fee for rights to content is an incentive for game developers to participate, as is the potential for increased danger to a broader audience through a subscription service.

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